

You don't want inconsistent cell sizes, or else things will get messy. But make sure that the "Cell" (aka, size of ONE singular frame in the spritesheet) is the exact same size for all the other cells in the spritesheet. Something to keep in mind also, is when you want to make sprites beyond 48x48, that's pefectly acceptable. (Meaning it's not in a file with 7 other character spritesheets, it will be on its own little 4 row x 3 column spritesheet) $ = keeps the sprite in its own spritesheet. ! = the size of the sprite is beyond the 48 x 48 grid, and will be adjust accordingly. This will be a file that the game reads as the following: I know the standard RPG Maker resolution is smaller but I thought there was a way to do different sizes. So, in general, a rule of thumb is that since the tile grids are 48x48 in MV, the "hitbox" of those characters (your football player) will still be confined in that 48x48 region.īut as for the actual sprite itself, even if it is simply a little more than 48x48, just stick an exclamation mark and dollar sign in your sprite's filename. I multiplied 160 by 3 and 4 to get the width and height for the single spite sheet but when I open the character in MZ it the image is cropped and looks too big for the RPG maker window.
